Thursday, April 14, 2011

Project Proposal - Blobbert

Blobbert was inspired by the old style 2D arcade games, like Super Mario. It draws on the end game of getting your character from the start to the end of the level, killing the enemies and collecting coins and useful objects.
There are two ideas to this design.
The first uses the users body to act as the control for the character on scree. Hand gestures control what the character does. To walk, they walk, to jump, they jump etc. This is the use of camera sensing of the body.

The second idea is to use fiducial markers to create the characters. The use of hand gestures still remain.

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