Thursday, April 14, 2011

Keyboard/mouse Input

Big buttons can be used in a variety of ways within the form of interaction. They can enhance interactivity with the screen or selected area they are situated in or on. It also can lead to larger interactivity among users.

They can be designed for users to stomp/stand, jump and push them in different forms.

The "Sprung!" is a very good example for the use of big buttons, which in this case, are pressure sensitive floor pads. The interface consists of three springs surrounded by five puddles. The objective of the game is to create bubbles by standing on the pads which eventually will pop out of the spring and fall into a puddle which outputs a musical note.  



Big buttons, in turn, can also be implemented as keypressed and mousepressed functions into Flash.
The example below is an interactive piano which uses both keyboard and mouse input.

Virtual Piano

Click the link for instructions.

Fullscreen Virtual Piano



"Gunny Bunny" also uses keyboard and mouse input. The aim of the game is to use your keyboard and mouse to aim the guns at the robots and shoot them.

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